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Old Nov 10, 2006, 07:31 AM // 07:31   #1
Ascalonian Squire
 
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Default Armor's stats?

Wich stats should I get on my armor for pvp assassin?
I mean mana, def while attacking and etc.
Thanks guys
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Old Nov 10, 2006, 12:20 PM // 12:20   #2
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Depends on what you want to do.

For instance, GvG Ganksins will probably prefer Health armour.

If you will be constantly attacking, use 15 while attacking. If you need energy, use energy armour.

Simple. Think.
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Old Nov 10, 2006, 12:40 PM // 12:40   #3
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I will always need energy lol.
And isn't assassin all about attacking? :S
See? thats the point, it's hard to choose.
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Old Nov 10, 2006, 01:37 PM // 13:37   #4
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I personally went with:

+15 AL While Attacking Chest / Legs
+Energy Hands / Feet
+Attribute Head
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Old Nov 11, 2006, 05:00 AM // 05:00   #5
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Thanks alot Lurid.
I think I should go this way too.
But maybe on the chrst AL while attacking and the rest energy.
It would be +5 enrgy and that armor
By the way does anyone know wich runes should i use?(beside vinigor, I'm still saving for it =\ ).
And the stats, like ernnn whats better critical strile or dagger masrerly?
Wich one should I max and stuff like this, thanks alot guys.

*Really hoped to see more replays but...*
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Old Nov 11, 2006, 12:02 PM // 12:02   #6
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I cannot give you a proper answer, unless you give me more information on what you want to achieve. I'm sorry.
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Old Nov 11, 2006, 02:13 PM // 14:13   #7
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Pvp assassin, AB and stuff like that.
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Old Nov 11, 2006, 02:40 PM // 14:40   #8
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For AB, I'd go full energy, or 15 while attacking. Use energy if you use alot of energy wich you cannot regain fast( AoD, hexes ) or 15 while attacking when you got a pretty long combo.
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Old Nov 11, 2006, 03:09 PM // 15:09   #9
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for PvP, +energy, always.
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Old Nov 11, 2006, 03:39 PM // 15:39   #10
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Not always. Like I said, gvg ganksins will prefer health, in case they get DP.
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Old Nov 12, 2006, 04:27 AM // 04:27   #11
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Actually it's +energy rarely. Mostly for noobs or a sin with a HUGE combo thats very expensive. Otherwise, wiht smart weapon swapping you will always have the 5 energy for a critical spell; furthermore, critical strikes is quite strong emanagement if you can intelligently apply pressure to targets. I run health most often, although I am definately going to look into teh +10 vs physcal with added armor against slashing...
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